NexusCoach

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Anonymous replay
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Schematic map
Objective
0:00 / 0:00 loop 0 beginning
hero portrait token · team colour dimmed token: hero in a hiding spot (estimated position, may be hidden) hiding spot: curtain volume from map data, not client-validated Toxic Nest (green hexagon, outline = team) Locust Nest (purple diamond, outline = team) estimated trail death camp (outline = neutral) lane minion (team colour) camp mercenary (team colour) camp monster (neutral) structure (blue/red, vanishes when destroyed) objective circle: blue team controls objective circle: red team controls objective circle: neutral or unknown (no text inside)

Map objective

Replay evidence

    Map-specific event labels are community-corroborated, not client-validated. Milestones are replay-recorded events or vehicle-control intervals, not a complete measure of objective progress. Objective circles show replay-recorded objective units; blue/red mean the controller resolves to that team, gray means neutral or unknown. Circles do not identify the capturing hero. Missing or incomplete evidence is shown as unknown.

    Win probability

    Estimate, not coaching

    Win probability over game time Two mirrored team curves from the B2 estimate. It is an estimate, not coaching, and is not validated against the game client.

    Talents

    Labels come from pinned MIT community catalogs and are not client-validated. Icons are Blizzard in-game art, used for this free fan prototype.

    What happens

    death camp capture objective milestone

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